AI Insights · Timothy · July 2022
Top 5 Dynamic Games on Android in Ecuador Q2 2022
Explore the performance of the top 5 dynamic games on the Android platform in Ecuador during Q2 2022, based on weekly downloads, revenue, and active users.
In the second quarter of 2022, the Android gaming landscape in Ecuador showcased significant activity across the top 5 dynamic games. Here’s a detailed look, using data from Sensor Tower.
Roblox saw a fluctuating trend in weekly downloads, peaking at around 28K in mid-April and dropping to approximately 18K by the end of May. Revenue for the game varied, with a high of about $4.3K in late March and a low of around $2.7K in early June. Notably, weekly active users increased from roughly 950K at the start of Q2 to over 1M by the end of June.
EA SPORTS FC™ Mobile Soccer maintained a steady performance in terms of downloads, averaging around 18K to 22K weekly. The game’s revenue saw an upward trend, starting at about $2K in late March and peaking at nearly $3.1K in early May. Active users for this title remained stable, hovering around 180K to 200K throughout the quarter.
Evony: The King's Return experienced a decline in weekly downloads from approximately 6K at the beginning of the quarter to around 3K by the end of June. Revenue also saw a downward trend, starting at about $2.9K in early April and dropping to around $1.8K by late June. Active users mirrored this decline, decreasing from around 23K to 15K throughout the period.
Lords Mobile: Last Rise of Qin showed a significant drop in weekly downloads, from around 20K in late March to just over 5K by the end of June. Revenue for the game ranged from about $2.3K to $2.6K in the first half of the quarter and then dropped to around $2K by late June. Active users also decreased notably, from roughly 47K at the start of Q2 to about 34K by the end of the period.
Gardenscapes presented a varied trend in weekly downloads, with a peak of about 4.4K in early May and a low of around 1.4K in mid-June. Revenue for the game fluctuated, peaking at approximately $1.8K in mid-April and dropping to around $1.2K by early June. Active users showed a mixed trend, with numbers ranging from about 60K in late March to a peak of around 67K in early May, before settling at around 56K by the end of June.
These insights highlight the dynamic nature of the gaming market in Ecuador. For more detailed analytics and trends, visit Sensor Tower.